Curriculum vitae 

Published 2017-12-18 on flowinho.io

I am a software developer and UI / UX enthusiast and my current team focuses on providing next-level mobility and ride-sharing solutions to thousands of end-users. I am currently signed as iOS Software Engineer at Robert Bosch Start-Up GmbH and myScotty where I focus on UI / UX development using native Apple techonology.


Core competences include: Objective-C • Swift • Usability Engineering • C# • Xamarin.iOS • Unity3D • GIT • Apple Enterprise In-House Distribution • Agile Development • Scrum • Kanban • Mobile Usability • Mobile App Development • REST-API


Robert Bosch Start-Up GmbH / myScotty

09/2017 - Present • iOS Software Engineer
Ludwigsburg, Germany

iOS B2B and B2C app development in Swift and Objective-C, consuming sophisticated Web-APIs.

Zeitland media & games GmbH

02/2015 - 08/2017 • Technical Director
Ludwigsburg, Germany

Core work fields involve iOS B2B and B2C app development in C#, Swift and Objective-C, Unity3D development, designing and contributing to user interface and user experience. Evaluating and proposing new technologies and tools that enhance the way the company and its employees work.

  • Lead developer iOS native development using Objective-C & Swift
  • Lead developer iOS user-interface and shared application logic using Xamarin.iOS
  • In charge of Apple Enterprise Development App-Distribution, Device Management and team member administration
  • Programming and scripting of videogames, apps and interactive software
  • Integration of external systems through implementation of external APIs
  • Programming of scripts & tools to automate workflows and processes
  • Research and analysis of technologies for videogame and app-development
  • Analysis of technical risk and evaluation of plans to minimize those risks
  • Definition of strategical and technological focus by assisting the CTO
  • Pitching and discussion of technical plans with the team and the client
  • Creation of system-concepts, wireframe-documents and source-code

03/2014 - 02/2015 • Software Developer
Ludwigsburg, Germany

Development of B2B-Apps in C#, Swift & Objective-C, main fields of responsibilities: UI code-architecture, lead development and coordinating work with an external enterprise development team.

  • Rapid prototype of enterprise software successfully acquired long lasting service and development contracts
  • Programming and scripting of videogames, apps and interactive software
  • Integration of external systems through implementation of external APIs
  • Programming of scripts & tools to automate workflows and processes
  • Research and analysis of technologies for videogame and app-development

Freelance Software Developer

03/2013 - 02/2014 • UI/UX-Designer, -Consultant and Software Developer
Ludwigsburg, Germany

iOS native app development, focused on B2B-Apps. Main focus on a sales app for economy fairs. NDA protected app.

Animationsinstitut Filmakademie Baden-Württemberg

10/2012 - 04/2013 • Game developer & UX-Consultant
Ludwigsburg, Germany

Unity3D game developer for two graduation-projects: 2,5D physics-puzzler Plop the Croc and visual novel Shift - A Tale of Sentinels.

  • Enabled gamers to paint water currents by translating actual and predicted finger-movement into physical forces
  • Incorporated gyroscope-driven parallax effects to enhance the graphical presentation of the visual novel Shift to enable the user to take a look behind the artworks.
  • Plop the Croc was later funded by the Medien- und Filmgesellschaft Baden-Württemberg
  • Interface Implementation Consulting - Complex Stuff
  • Game Physics - Unity 3D
  • Game Controls - Unity 3D
  • Interface mathematics - Unity 3D
  • Performance Optimization - Unity 3D
  • Collaborative Workflows

Vetter Pharma-Fertigung GmbH & Co KG

03/2011 - 09/2011 • Project management assistant
Ravensburg, Germany

Support of multiple project managers by enhancing the planning data and focussing on core aspects. Gained insight in project management and production planning in the industry. Sped up the reading of machine production statistics by providing software that automatically enhances it (ExcelScript, VBS)

Fachhochschule Ravensburg-Weingarten – Hochschule f. Technik und Sozialwesen

03/2010 - 10/2014 • Bachelor of Science in Applied Computer Science
Weingarten, Germany

Title of graduation publication: “Analysis of Sprint and Sprint-Review as best partial methodologies of Scrum for small project-teams”. Main focus on Multimedia Engineering and Mobile Software Development, Information Networks. Founding Member of the Universities Mobile Application Development Group and Speaker at University Keynote (Night of IT)

Universität Ulm

10/2008 - 11/2009 • Media Informatics
Ulm, Germany

Designing user-interfaces and researching user-experience through concept work. Focus on mobile applications and the the shift to smartphone computing. Basic design and photography courses.


Technical Skills

Programming Languages (most comfortable, but not limited to): Objective-C, Swift, C#, HTML, LaTeX, Javascript, CSS

IDE / Software Development Tools: Apple Xcode, Microsoft Xamarin Studio, Unity3D, Mono Develop, Microsoft Team Foundation Server, GIT, Subversion, Adobe Photoshop CC, Adobe Lightroom CC, Balsamiq Mockups, Tower Git Client, Atlassian Sourcetree, Atlassian Bitbucket, Visual Studio Code, Sublime Text, Kaleidoscope, GitHub

Game Engines & Software Frameworks: Unity3D, Xamarin.iOS, NGUI, Jekyll, Bootstrap, Google Tag Manager, Firebase, FBSDK, GAuthSDK, Cocoapods

Office & Communication Software Atlassian Confluence, Atlassian Jira, Redmine, Microsoft Word, Microsoft Excel, Slack, IRC

Other: Native german speaker, English (fluent), Father of two wonderful daughters